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  • 001 intro.srt
  • 02A_How to create Scene.srt
  • 02BHigh-Poly Model Optimization.srt
  • 02C_Cinema 4D Layout.srt
  • 03_Menu.srt
  • 04_Nodes.srt
  • 05_RenderView .srt
  • 06_RenderView Performance .srt
  • 07_Reference Materials .srt
  • 08_Lights .srt
  • 09_Area Light.srt
  • 10_Dome Light.srt
  • 11_IES Light.srt
  • 12_Infinite Light.srt
  • 13_Point Light.srt
  • 14_Spot Light.srt
  • 15_Portal Light.srt
  • 16_Physical Sun.srt
  • 17_Sky Sun Rig.srt
  • 18_Sample Basics.srt
  • 19_HDRi.srt
  • 20_Volumetric Lighting.srt
  • 21_Fog.srt
  • 22_Noise Environment.srt
  • 23_3Point Lighting.srt
  • 24_Lighting Tricks.srt
  • 25_GI.srt
  • 26_Object Tag.srt
  • 27_Caustics.srt
  • 28_Caustics Tricks.srt
  • 29_Camera.srt
  • 30_Camera Tag.srt
  • 31_Bokeh.srt
  • 32_PBR.srt
  • 33_Linear Workflow for Nodes.srt
  • 34_RS Material.srt
  • 35_Diffuse.srt
  • 36_Reflection.srt
  • 37_IOR, Edge, Metalness.srt
  • 38_Refraction.srt
  • 39_Single SSS Transmittance.srt
  • 40_Single SSS Extinction.srt
  • 41_Multi SSS.srt
  • 42_Coating.srt
  • 43_Overall and Emission.srt
  • 44_Optimizations and Advanced.srt
  • 45A_Texture Node Intro.srt
  • 45B_Texture Node and Textures.srt
  • 46_Bump and Normal Map.srt
  • 47_Round Corners.srt
  • 48_Ramp Node - UV Map.srt
  • 49_Ramp Node - ALT.srt
  • 50_Color Correct.srt
  • 51_Fresnel Node.srt
  • 52_Ambient Occlusion.srt
  • 53_State Node Introduction.srt
  • 54_State Node Normal.srt
  • 55_State Node Raylength.srt
  • 56_State Node Rayposition.srt
  • 57_Curvature Node.srt
  • 58_Curvature Radius Variations.srt
  • 59_Noise Node.srt
  • 60 Change Range Nodes.srt
  • 61_TriPlanar Projection Node.srt
  • 62_Displacement and Displacem~1.srt
  • 63_Tessellation Workflow~1.srt
  • 64_Material Blender and Bump.srt
  • 65_Color Layer, Mix, Composite.srt
  • 66_Math Nodes.srt
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