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  • 00_Intermediate Chapters - Intro.srt
  • 01_Volume Shader - Explosion.srt
  • 02_Render Setting - Volume.srt
  • 03_Volume Tricks.srt
  • 04_Volume Scene.srt
  • 05_SSS Materials - Single SSS.srt
  • 06_SSS Materials - SSS Shader a.srt
  • 07_SSS Tricks.srt
  • 08_Incandescent Shader.srt
  • 09_Nodes Tricks.srt
  • 10_Imperfection - Intro.srt
  • 11_Imperfection - Edges.srt
  • 12_Imperfection - Color,.srt
  • 13_Procedural Scratches.srt
  • 14_Procedural Dirt.srt
  • 15_Procedural Dust.srt
  • 16A_Procedural Terrain - Part 1.srt
  • 16B_Procedural Terrain - Part 2.srt
  • 16C_Procedural Terrain - Part 3.srt
  • 17_Procedural Surface Generator.srt
  • 18_Car Paint Shader.srt
  • 19_C4D Shader.srt
  • 20_Skin Shader - Workflow.srt
  • 21_Skin Shader - Tricks.srt
  • 22_Sprite Shader.srt
  • 23A_Hair Shader - Part 1.srt
  • 23B_Hair Shader - Part 2.srt
  • 23C_Hair Shader - Part 3.srt
  • 24_Render Settings - Fast Techni.srt
  • 25_Render Settings - Unified Sa.srt
  • 26_Render Settings - Effective T.srt
  • 27_Environment Shader.srt
  • 28_Iridescence Shader.srt
  • 29_X-Ray Shader.srt
  • 30_Experimental Shader.srt
  • 31_Multi Projection Mapping.srt
  • 32_Matte Shadow Catcher.srt
  • 33A_Vertex Weight Map.srt
  • 33B_Fields Workflow.srt
  • 33C_Vertex Paint and Fields.srt
  • 36 RS代理.srt
  • 37 随机.srt
  • 38A_CG Integration Ex1.srt
  • 38B_CG Integration Ex2.srt
  • 39A_AOV Workflow.srt
  • 39B_Custom AOV.srt
  • 40_Post FX.srt
  • 41B_Lighting Techniques P2.srt
  • 41_Lighting Techniques P1.srt
  • 42A_Double Sided Materials.srt
  • 42B_Shader Switch.srt
  • 42C_Ray Switch.srt
  • 43A_Xparticles Intro.srt
  • 43B_Xparticles Simulation.srt
  • 43C_Xparticles Rendering.srt
  • 43D_Xparticles Cache and Motion Blur.srt
  • 43E_Xparticles from Textures.srt
  • 43F_Xparticles Trails.srt
  • 43G_Xparticles Trails - Hairs.srt
  • 43H_Xparticles Collisions.srt
  • 43I_Xparticles Fluid Dynamics.srt
  • 43J_Xparticles OpenVDB Mesher.srt
  • 43K_XP OpenVDB Mesh - Rendering.srt
  • 43L_XP Trails Algorithm.srt
  • 44_XP Open VDB Mesher vs Volume Builder.srt
  • 45_Volume Builder Rendering.srt
  • 46_Xparticles Quick Tips.srt
  • 47_Specular vs Metalness.srt
  • 48_Substance Workflow.srt
  • 49_Megascans Workflow.srt
  • 51_Texture Tiling Fix.srt
  • 52_Procedural Shading.srt
  • 53A_XP Explosia FX Simulation.srt
  • 53B_XP Explosia FX Rendering.srt
  • 53C_XP Explosia Forces and Advection.srt
  • 54_Explosia Render Tips.srt
  • BONUS.srt
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