-
-
00_Intermediate Chapters - Intro.srt
-
01_Volume Shader - Explosion.srt
-
02_Render Setting - Volume.srt
-
03_Volume Tricks.srt
-
04_Volume Scene.srt
-
05_SSS Materials - Single SSS.srt
-
06_SSS Materials - SSS Shader a.srt
-
07_SSS Tricks.srt
-
08_Incandescent Shader.srt
-
09_Nodes Tricks.srt
-
10_Imperfection - Intro.srt
-
11_Imperfection - Edges.srt
-
12_Imperfection - Color,.srt
-
13_Procedural Scratches.srt
-
14_Procedural Dirt.srt
-
15_Procedural Dust.srt
-
16A_Procedural Terrain - Part 1.srt
-
16B_Procedural Terrain - Part 2.srt
-
16C_Procedural Terrain - Part 3.srt
-
17_Procedural Surface Generator.srt
-
18_Car Paint Shader.srt
-
19_C4D Shader.srt
-
20_Skin Shader - Workflow.srt
-
21_Skin Shader - Tricks.srt
-
22_Sprite Shader.srt
-
23A_Hair Shader - Part 1.srt
-
23B_Hair Shader - Part 2.srt
-
23C_Hair Shader - Part 3.srt
-
24_Render Settings - Fast Techni.srt
-
25_Render Settings - Unified Sa.srt
-
26_Render Settings - Effective T.srt
-
27_Environment Shader.srt
-
28_Iridescence Shader.srt
-
29_X-Ray Shader.srt
-
30_Experimental Shader.srt
-
31_Multi Projection Mapping.srt
-
32_Matte Shadow Catcher.srt
-
33A_Vertex Weight Map.srt
-
33B_Fields Workflow.srt
-
33C_Vertex Paint and Fields.srt
-
36 RS代理.srt
-
37 随机.srt
-
38A_CG Integration Ex1.srt
-
38B_CG Integration Ex2.srt
-
39A_AOV Workflow.srt
-
39B_Custom AOV.srt
-
40_Post FX.srt
-
41B_Lighting Techniques P2.srt
-
41_Lighting Techniques P1.srt
-
42A_Double Sided Materials.srt
-
42B_Shader Switch.srt
-
42C_Ray Switch.srt
-
43A_Xparticles Intro.srt
-
43B_Xparticles Simulation.srt
-
43C_Xparticles Rendering.srt
-
43D_Xparticles Cache and Motion Blur.srt
-
43E_Xparticles from Textures.srt
-
43F_Xparticles Trails.srt
-
43G_Xparticles Trails - Hairs.srt
-
43H_Xparticles Collisions.srt
-
43I_Xparticles Fluid Dynamics.srt
-
43J_Xparticles OpenVDB Mesher.srt
-
43K_XP OpenVDB Mesh - Rendering.srt
-
43L_XP Trails Algorithm.srt
-
44_XP Open VDB Mesher vs Volume Builder.srt
-
45_Volume Builder Rendering.srt
-
46_Xparticles Quick Tips.srt
-
47_Specular vs Metalness.srt
-
48_Substance Workflow.srt
-
49_Megascans Workflow.srt
-
51_Texture Tiling Fix.srt
-
52_Procedural Shading.srt
-
53A_XP Explosia FX Simulation.srt
-
53B_XP Explosia FX Rendering.srt
-
53C_XP Explosia Forces and Advection.srt
-
54_Explosia Render Tips.srt
-
BONUS.srt
-