-
-
00_Intermediate Chapters - Intro.mp4
-
01_Volume Shader - Explosion.mp4
-
02_Render Setting - Volume.mp4
-
03_Volume Tricks.mp4
-
04_Volume Scene.mp4
-
05_SSS Materials - Single SSS.mp4
-
06_SSS Materials - SSS Shader a.mp4
-
07_SSS Tricks.mp4
-
08_Incandescent Shader.mp4
-
09_Nodes Tricks.mp4
-
10_Imperfection - Intro.mp4
-
11_Imperfection - Edges.mp4
-
12_Imperfection - Color,.mp4
-
13_Procedural Scratches.mp4
-
14_Procedural Dirt.mp4
-
15_Procedural Dust.mp4
-
16A_Procedural Terrain - Part 1.mp4
-
16B_Procedural Terrain - Part 2.mp4
-
16C_Procedural Terrain - Part 3.mp4
-
17_Procedural Surface Generator.ts
-
18_Car Paint Shader.ts
-
19_C4D Shader.ts
-
20_Skin Shader - Workflow.ts
-
21_Skin Shader - Tricks.ts
-
22_Sprite Shader.ts
-
23A_Hair Shader - Part 1.ts
-
23B_Hair Shader - Part 2.ts
-
23C_Hair Shader - Part 3.ts
-
24_Render Settings - Fast Techni.ts
-
25_Render Settings - Unified Sa.ts
-
26_Render Settings - Effective T.ts
-
27_Environment Shader.ts
-
28_Iridescence Shader.ts
-
29_X-Ray Shader.ts
-
30_Experimental Shader.ts
-
31_Multi Projection Mapping.ts
-
32_Matte Shadow Catcher.ts
-
33A_Vertex Weight Map.ts
-
33B_Fields Workflow.ts
-
33C_Vertex Paint and Fields.ts
-
36_RS Proxy.ts
-
37_Random.ts
-
38A_CG Integration Ex1.mp4
-
38B_CG Integration Ex2.mp4
-
39A_AOV Workflow.ts
-
39B_Custom AOV.ts
-
40_Post FX.ts
-
41B_Lighting Techniques P2.ts
-
41_Lighting Techniques P1.ts
-
42A_Double Sided Materials.ts
-
42B_Shader Switch.ts
-
42C_Ray Switch.ts
-
43A_Xparticles Intro.mp4
-
43B_Xparticles Simulation.mp4
-
43C_Xparticles Rendering.mp4
-
43D_Xparticles Cache and Motion Blur.mp4
-
43E_Xparticles from Textures.mp4
-
43F_Xparticles Trails.mp4
-
43G_Xparticles Trails - Hairs.mp4
-
43H_Xparticles Collisions.mp4
-
43I_Xparticles Fluid Dynamics.mp4
-
43J_Xparticles OpenVDB Mesher.mp4
-
43K_XP OpenVDB Mesh - Rendering.mp4
-
43L_XP Trails Algorithm.mp4
-
44_XP Open VDB Mesher vs Volume Builder.mp4
-
45_Volume Builder Rendering.mp4
-
46_Xparticles Quick Tips.mp4
-
47_Specular vs Metalness.mp4
-
48_Substance Workflow.mp4
-
49_Megascans Workflow.mp4
-
50A_Quixel Mixer Part 1.mp4
-
50B_Quixel Mixer Part 2.mp4
-
51_Texture Tiling Fix.mp4
-
52_Procedural Shading.mp4
-
53A_XP Explosia FX Simulation.mp4
-
53B_XP Explosia FX Rendering.mp4
-
53C_XP Explosia Forces and Advection.mp4
-
54_Explosia Render Tips.mp4
-
BONUS.mp4
-