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15.设计区
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316.Blender和UE5暗黑地牢RPG游戏制作【画质还行有中文字幕】
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1. Introduction Video
10. Section 9 – Different UV Options
11. Section 10 – Creating our Smaller Assets
12. Section 11 – Doors & Proportional Editing
13. Section 12 – Creating Hinges & Handles
14. Section 13 – More Complex Geometry
15. Section 14 – Basic Sculpting in Blender
16. Section 15 – Creating Simple Stairs
17. Section 16 – Creating Door Arches
18. Section 17 – Spiral Staircases
19. Section 18 – The Vault Modular Piece
2. Section 1 - Blender Basics
20. Section 19 – Braziers & Hot Coals
21. Section 20 – Dungeon Lighting with Torches
22. Section 21 – Animated Torch Flame
23. Sections 22 – Flame Material Node Setup
24. Section 23 – Bringing Realism to our Flames
25. Section 24 – Starting the Dungeon Layout
26. Section 25 – Using Modular Pieces in Different Ways
27. Section 26 – Bringing our Dungeon to Life
28. Section 27 – Working with Cameras
29. Section 28 – Different Render Engines
3. Section 2 - HDRI Lighting
30. Section 29 – Working with Collections
31. Section 30 – Exporting to Unreal Engine 5
32. Section 31 – Unreal Engine 5 Basics
33. Section 32 – Importing 3D Assets
34. Section 33 – Bringing Kitbash Props to Scene
35. Section 34 – Setting up Mesh Collisions
36. Section 35 – Setting up Environment
37. Section 36 – Building Lower Dungeon Floors
38. Section 37 – Creating our Ground Floor Section
39. Section 38 – Adding More Complexity to our Rooms
4. Section 3 – Blender Asset Manager
40. Section 39 – Working with Elevation to Design our Level
41. Section 40 – Setting up Hidden Rooms
42. Section 41 – Building Final Parts of our Level
43. Section 42 – Using Blueprint to Create Interactable Doors
44. Section 43 – Cutting Custom Holes within Mesh
45. Section 44 – Setting up Water Material
46. Section 45 – Creating Sewer WaterFall
47. Section 46 – Creating Sewer Splash Effect
48. Section 47 – Setting up Fire Fluid Simulation
49. Section 48 – Creating Fire Particles
5. Section 4 – Basic Mesh Tools
50. Section 49 – Creating UE5 Torch Blueprint
51. Section 50 – Setting up Final Decorations for our 3D level
52. Section 51 – Setting up Visuals
6. Section 5 – Working with Modifiers
7. Section 6 – Creating our First Modular Piece
8. Section 7 – Mid Level Geometry
9. Section 8 – Modifier Stacking
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